tank simulator game
idea by mazarax
Develop the most accurate game simulation available for a tracked-vehicle like a tank.
target
Project progress
The project has already been 0% completed, but the developer has stalled the development.
You need to come to an agreement with the developer. You may just need to pledge more money.
The project’s comments may contain more information.
Developer Info
mazarax is developing this project for $1000 over 3 months.
Go to the developer’s website.
Project Info
License is open-source.
26 people are pledging, but no development has yet been paid.
Project Tags
game linux simulationProject details
The key aspect of the game, is the accurate simulation of the tracks. Each link in the track is a fully simulated rigid body,
The accurate track simulation should be incorporated into gameplay.
The technology demonstrator showing a prototype implementation for linux, based on OpenDE and PLIB can be seen on the project page
9 comments (oldest first)
Very impressive video. I’d be very interested in a game based on this.
mazarax, someone on reddit asked, ‘so, what license is it going to be released under? I’m very reluctant to put any money up if it just says “open source”.’
Any idea which OSI license you might use?
Like my previous game, Stormbaan Coureur, the source code will be released using the GPL.
You should open sourceforge pages for your old and new game. With phpbb it will be much easier for the community to communicate with each other and you.
Good idea. But what name to use for registration? Maybe open it up with a work-title. My plan was to have the pledgers choose a name for the game. If anyone has ideas for a good name, drop it in these comments.
Cheers
Only thing I’d ask for is an easy .deb for Ubuntu to install
Where will it be hosted as a project?
Also what about game content? One of the big issues with Stormbaan Coureur is the lack of game content - as cool as the physics are there needs to be more than 1 level.
There is a list of potential hosting sites available. Of these, I am the most familiar with sourceforge.
If the howitzer game were to go multi player, it would rely less on levels than Stormbaan Coureur does. I would provide one level, and let the community make the others.
About multi player: split screen would be relatively easy, compared to a networked game. The latter has far more appeal though.
Thanks guys, we are half-way. The project home page is now with sourceforge. Please visit the new home page for Howitzer Skirmish
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